Andrew Dettmer ’15 is immersed in 'The Tunnels of Lamolt,' an adventure game designed and built by fellow senior Luke Walker and presented at Monday's inaugural Wabash Game Jam.
The Jam served as the final exam for 20 students in Professor Mike Abbott's course—Designer as Philosopher: Game Design as Expression of Human Values. It was a perfect test for the designers. Here, Luke Walker ’15 enjoys Dettmer's reaction to playing his game.
Part of the toolset Walker accessed to build his game.
Professional independent game designer Brett Douville co-taught the course with Abbott. Here he talks with art Professor Elizabeth Morton as they watch guests play the students' games.
Tyler Owensby built a version of the Wabash campus in Minecraft, creating an adventure game that invites players to protect Wabash from invading Dannies from DePauw!
Blake Jenning's 'Crawfordsville Golf Course' game was a hit with young and old. Here Profesor Matt Carlson and his son Bennett enjoy a round.
Silas Hartnett tries Jennings' game and likes it…
…just what the designer wants to hear.
The reward at the end of an early version of Tyler Owensby's Wabash-based game.
Tyler Trepton ’16 guides a player through his game, 'Mario's Garden.'
Earlier in the semester during class, Tom Witkowski ’15 walked the class through one of his earlier games, 'Atom Man.'.
The kids enjoy Witkowski's 'Disney Infinity Racing' game.
Professor Abbott plays Tyler Hampton's game, 'Iron Man's Adventures.'
Earlier in the semester, Jesse Caldwell ’15 presented his game, 'Unexpected Festivities,' to the class.
Kyle Schwab's 'Dream Walker,' described here, is a Shin Megami Tensai roleplaying game.
Earlier in the semester, Schwab demonstrated the game for the class.
Ivan Neshkov ’15 presented the Twine story 'Coming to America' for his Wabash Jam Project. Here he present to the class earlier in the semester another game he built.
Professor Mohl plas Matiss Strods' game.
Emiliano Aguilar ’15 created a Twine narrative about the deadly obstacles faced by those attempting to cross into the U.S. from Mexico.
Part of the narrative from an earlier iteration of Aguilar's Twine narrative, 'El Otro Mexico.'
Earlier in the semester, Aguilar presented the game to his classmates during class.
Duc Trinh ’15 talks with filmmaker and art Professor Damon Mohl about Trinh's Wabash themed 'Race to Graduation.'
Luke Walker's 'Tunnels of Lamolt'
Brett Douville and Luke Walker enjoy watching students play Luke's game.
Andrew Dettmer ’15 is immersed in 'The Tunnels of Lamolt,' an adventure game designed and built by fellow senior Luke Walker and presented at Monday's inaugural Wabash Game Jam.
The Jam served as the final exam for 20 students in Professor Mike Abbott's course—Designer as Philosopher: Game Design as Expression of Human Values. It was a perfect test for the designers. Here, Luke Walker ’15 enjoys Dettmer's reaction to playing his game.
Professional independent game designer Brett Douville co-taught the course with Abbott. Here he talks with art Professor Elizabeth Morton as they watch guests play the students' games.
Tyler Owensby built a version of the Wabash campus in Minecraft, creating an adventure game that invites players to protect Wabash from invading Dannies from DePauw!
Ivan Neshkov ’15 presented the Twine story 'Coming to America' for his Wabash Jam Project. Here he present to the class earlier in the semester another game he built.